Because my kids weren't quite old enough when they first hit the market, I'm didn't discover the ingenuity of the "Toys to Life" concept behind Activision's Skylander and Disney's Infinity product lines.
The basic idea behind the "Toys to Life" concept is that the consumer purchases a character figurine in-store. The figurine is then activated at home with a base platform enabling the user to play through a virtual world (game) as that character. Essentially, the value in the purchase is in the new digital content.
What makes this an interesting concept is that it creates a marriage between the ease of digital content delivery (downloading media) and the desire many consumers have to hold something tangible in their hands.
Activision and Disney have provided something tangible that kids can put on display in their rooms or show off in school. Parents and family can wrap a gift with actual dimensions beyond that of a gift card. Yet, these figurines are merely a 'place holder' for the digital content.
Why is this such an important thing for media companies?
Believe it or not, there are video game consumers that are willing to part with a few dollars just to change the skin (clothing) for an in-game character; even though, often, nothing changes functionally within the game itself. But, that only makes a select percentage of the target audience.
How can media industries adapt the "Toys to Life" model in order to target more of their adult demographic?
I've seen attempts made to provide 'uber' editions of your favorite movie with pewter figures and full sized posters included in steel, holographic, 3D embossed case, but it doesn't seem to reached the same level of mass appeal and acceptance as "Toys to Life"...
... I think media companies are missing out on something big. It is just going to take a couple of clever people to figure out how to implement it.
Nathaniel Custom
In this mad-hectic, fast-paced world there is still time to slow down and immerse ourselves into a new experience. Nathaniel Custom develops products that draw you deeper into the thematic experience of your multimedia by stimulating your senses through new means of projecting perceived realism.
Saturday, February 21, 2015
Tuesday, November 11, 2014
Dyson DC-39 Triggerhead Teardown
Introduction
For lack of a better place for me to post this instructional, I have taken to placing it on my blog.This blog is more geared toward my passion of multimedia immersion. The type that takes you out of you surroundings and envelops you to a whole new experience. But, as a hand-on kind of guy, there are times that my adventures entail fixing 'stuff''.
Dyson DC-39 Triggerhead Teardown
The triggerhead of our DC-39 was no longer spinning. Upon inspection it appeared that the mechanisms that caused the brush to spin had seized. Curious about the possibility of tearing down the head to correct the problem, I couldn't find anything online. Instead, I embarked on my own unguided endevour to tear down the $75 unit and, as an after thought, I took pictures as I reassembled the unit.
For your convenience I have laid them out in order of disassembly. I do not know the proper terminology so I just made it up.
I spent almost three hours on this thing, but that combines looking for information online (none that I found), figuring out how to take it apart with minimal breakage, and taking pictures.
Monday, March 10, 2014
Early 2014 Headphone Progress Report
Recently I had a friend ask me, "so
how are your headphones going? Are you close to production?"
This was a difficult questions to
answer, but I'll try my best...
I'll start by restating that the
ultimate goal is to develop a set of true surround sound headphones
that are a more intuitive experience than other products on the
market. The headset must also have good sound quality, be adjustable
and comfortable, durable, and aesthetically represent the gamer's
ambition to win.
Previous Kickstarter Campaign |
I plan to use Kickstarter, a crowd
funding platform that is open to all interested consumers, as an
avenue for sales and distribution. I need to meet two goals before I
can bring this product to the Kickstarter community.
First, I need a final prototype that
demonstrates its functionality and near final aesthetics. I want
their to be no question as to what the final product will look like
and how it will function when removed from the box.
Version One |
The second necessity is a scaling plan
of manufacturing and assembly based on sales. For example, in the
interest of distributing an affordable product it may be more
cost-effective to bring the injection molding process in-house up to
5000 units, but beyond that point it may make more sense to
out-source.
Neither of those lofty goals have been
completed, but looking back on the Nathaniel Custom facebook page I
can see the amazing progress that has been made towards them. As of
this moment, I have a first version prototype with a functional
amplifier that drives the speakers in a near-final surround sound
experience.
Version Two Modeled |
Snippet of Details |
There are still many details that need
to be worked out. Some details build upon others. For example, I've
barely touched upon the comfort and aesthetics, but as the designs in
functionality (surround, sound quality, adjustable) become more
defined, these aspects will unfold.
By the end of the year, I can see that
I will have a prototype that meets all of my function goals and a
good start on the aesthetics and comfort.
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