Monday, October 31, 2011

To The Printers


Right off the bat the initial impression of the piece was that the details were far too small for players to take any notice of them. Rather, from a distance the piece looked more like a circular lump of wax. It wouldn't do, so redesigning the piece was in good order.

Despite its visual flaws, I still made use of the piece. It gave me an opportunity to refine my casting procedures and experiment with color matching.
By mixing different ratios of white to a color of choice I can create varying shades of a particular color. Pictured below you can see a range of blues that I had worked on.


Above you can see a wooden game piece lying next to the Medieval Settlement is most closely matches. Though there are a number of variables that make getting a perfect match difficult (texture, dirt residue, light reflectivity) there is a visual variable that calls for proper balance. Take a look at the following two blue Medieval Settlements.

Which of these two Medieval Settlements are the details more easily distinguishable in? When a material is too dark, it "absorbs" the shadows cast by the details. The lighter the material, the more readily the shadows appear allowing the viewer to realize the depth and contour of the piece.
A balance between visual detail and color matching needs to be considered when selecting the final shade.

While "playing around" with colors, I spent a portion of my time reworking the layout and scale of the settlement. Version 2 of the Medieval Settlement is taller and contains fewer elements that are scaled more than 2x larger from Version 1. Because the scale was larger I could add some details that might not have been noticeable, otherwise, on the smaller scale Version 1.


Version 2 is currently off at the printers and should arrive around the 11th of November.

Monday, October 10, 2011

You Rang?


Due to a large back-order it has taken a little longer than expected for my model to come... but now, the wait is over.

My initial impressions?
The piece has a good overall size. It feels as though it will sit nicely in the hand, be easy to manipulate (move) on the board, and not be too distracting compared to the other game pieces.

However, I have my concerns over the size of the village elements. To her credit, my wife warned me over the tiny-ness of the buildings and sadly, the perimeter fence didn't print; which would explain the render not including the fence line. More than likely, the fence was taller than it was wider and didn't meet the minimum wall thickness... in short, the fence was discarded in the print process because it was not structurally sound.

That's not to say this isn't it. I first need to cast the model in a couple different colors to determine if the small features of this piece will be overlooked or blend in artistically with the rest of the game. I can then think about trying to add any missing elements by hand (and then making a new mold) or to just edit my 3D model and have it reprinted.

In the mean time enjoy a couple pictures.






























... standby for updates.
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please take a moment to do so.